Classroom reward wheel
Twenty rewards that cost nothing and involve no candy. Spin when a student fills a sticker chart or the class reaches a goal, and the suspense becomes part of the reward.
SpacespinCtrl+Enterspin while typingFfull screen
One entry per line. Add *3 after a name to give it three times the chance.
Winners show up here, newest first.
Colors
Ready-made list. Edit it to make it yours: changes stay on this device, and Reset brings the original back.Open in the main spinner →
When to spin
- Decide the goal first, out loud: a full punch card of 10, a week with all homework in, or a filled class marble jar. Rewards for effort and kindness work as well as rewards for scores.
- When a student earns a spin, let them press Spin themselves. The walk to the board is part of the fun.
- Deliver what the wheel shows, the same day if you can. A reward that arrives two weeks late teaches nothing.
- If you can only offer one lunch with the teacher this week, use Hide after it comes up, and bring it back with Reset on Monday.
Individual or whole class
Some entries suit one student (sit at the teacher’s desk); others work for everyone: choose the brain break, class DJ, shoes off. Many teachers keep two saved wheels in My wheels, one called “Star student” and one called “Class goal”.
When the whole class reaches a goal, pick a reward everyone enjoys rather than a prize for a few. Everyone contributed, so everyone should feel it.
Tune the odds
Make the big rewards rarer with weights. Give everyday ones a weight of 3 (“Sticker of your choice *3”) and leave the homework pass at 1. The draw is still random, and the rare prizes stay exciting.
Check school policy before adding anything new: some schools limit homework passes or extra device time. That is also why this list has no candy and nothing you have to buy.
Questions and answers
Do reward wheels work with older students?
Grades 6–8 still enjoy them if the rewards fit: choose your seat for a week, music during work time, drop your lowest quiz score, five minutes’ head start on homework. Swap out the younger entries.
What if a student lands a reward they don’t want?
Let them use Spin again once, or trade it for a positive note home. The aim is a happy student, not strict rules.
How do I stop students expecting a spin for everything?
Tie spins to goals you set in advance and keep them occasional, around one or two per student per month. Praise and feedback do the daily work; the wheel is the celebration.