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Review game wheel

Turn test prep into a team game: a team answers a review question, and if they get it right they spin for points. Steals and doubles keep trailing teams in it until the end.

SpacespinCtrl+Enterspin while typingFfull screen

One entry per line. Add *3 after a name to give it three times the chance.

Spin for points

100 points

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    How to play

    1. Split the class into 3–5 teams of 4–6 with the team generator, and write the team names on the board for scoring.
    2. Ask a question to the team whose turn it is. They have 30 seconds to agree on one answer, and the spokesperson rotates every time.
    3. Right answer: they spin and score what the wheel shows. Wrong answer: the next team can steal the question for 100 points, with no spin.
    4. Play 20–30 questions, about 25 minutes. Highest score wins, and read every team’s total aloud, not just the winner’s.

    What the special slices mean

    • Double your points: the team’s total doubles. Late in the game this can turn things around, which keeps trailing teams trying.
    • Steal 200: take 200 from any team, but never below zero.
    • Swap scores: trade totals with any team. Remove it if your class finds it too harsh.
    • Lose a turn: the team keeps its points but sits out its next spin.
    • Bonus question: a harder question worth 500.
    • Lightning round: all teams answer three quick questions on whiteboards, 100 each.
    • Give 100 away: the team hands 100 to any other team. Surprisingly popular.

    Keep the learning in front

    The questions do the teaching; the wheel only adds suspense. Plan them ahead, mix quick recall with two or three that need explaining, and go over any question most teams missed before you move on.

    Weights shape the game. The list starts with “100 points *3”, so small scores come up more often than 500. Change the weights for a calmer or wilder game, and save each version in My wheels.

    Questions and answers

    How many teams work best?

    Three to five. With more, teams wait too long between turns; with fewer, teams get big and quieter students let others answer.

    Can I run it in an online class?

    Yes. Share your screen, ask questions in the chat or aloud, and spin for whichever team answers correctly. It also works one to one as a tutoring warm-up.

    What questions should I use?

    Your unit review sheet is fine. Twenty to thirty short-answer questions, mixing vocabulary, quick problems and one or two that need a reason.

    Tools that go with it

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