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Truth or dare wheel
Twelve easy questions and twelve harmless dares, all fine for a mixed group of kids and grown-ups. The wheel decides, so nobody gets stuck choosing the safe option every time.
SpacespinCtrl+Enterspin while typingFfull screen
One entry per line. Add *3 after a name to give it three times the chance.
Winners show up here, newest first.
Colors
Ready-made list. Edit it to make it yours: changes stay on this device, and Reset brings the original back.Open in the main spinner →
How to play truth or dare with the wheel
- Sit in a circle. The youngest player spins first, then the phone or laptop passes to the left.
- Whatever the wheel lands on is your turn: answer the truth out loud, or do the dare right away.
- Each player gets one pass per game. Use it and you spin again, but the second result has to be played.
- Stop after four or five turns each. For six players that is about 20 minutes, which is usually when attention drops.
House rules that keep it fun
- Anyone can say “too much”: a player who is uncomfortable spins again, no questions asked. Agree on this before the first spin.
- Truths are about you, not other people: no asking who someone likes and no putting a friend on the spot.
- Dares stay in the room: nothing outside, nothing with phones, nothing that needs anything bought or broken.
- Ages 6 and up: younger kids enjoy the dares but often freeze on the truths, so pair them with a big sibling who can help answer.
Make it yours
Add your own prompts in the box beside the wheel, one per line. Keep the “Truth:” and “Dare:” labels so players know what they landed on, and keep each line short enough to read on a slice.
Want more dares than truths? Weight a line, like “Dare: tell a joke *2”. For a wheel of only dares, use the dare wheel. For questions with no performing at all, the would you rather wheel is a gentler start for shy groups.
Turn on Remove the winner after each spin so no prompt repeats in one game, and press Reset to bring the full list back next time.
Questions and answers
Is this truth or dare safe for kids?
Yes. Every prompt was written for a mixed-age group: the truths ask about favorites, hopes and funny memories, and the dares are things like walking like a penguin or speaking in rhyme. Nothing involves touching anyone, leaving the room or embarrassing someone on purpose.
What if someone refuses a dare?
Let them use their pass and spin again. Forcing a shy child to perform spoils the game for everyone. If your group wants a consequence, keep it tiny, like keeping score for the next round.
How many players do you need?
Three is the minimum to make it fun, and it works well up to about ten. With more than ten, split into two circles with a device each, or play in teams where the team answers a truth together.
Can we play it on one phone?
Yes. Pass the phone around the circle and let each player press Spin on their turn, or put it on a TV in full screen (press F) so everyone sees the result at once.